Ever feel that your early design relies more on content than the learner’s experience? Do you get to the material review to find your client, internal or external, wants big changes that are difficult to incorporate within the timeline? Do the good ideas come late in process and are then difficult to act on? Do your clients find something left out, want more interaction, or a more game-like experience?
Find out why Allen Interactions uses SAM (Successive Approximation Model), an iterative, agile development process, to create meaningful, memorable, fun, learner-centric experiences and how it drives focus first and foremost on the client’s needed outcomes - not the form of delivery or technology.